Interactive 180° Rear Projection Public Relations

نویسندگان

  • Ricardo Alves
  • Aldric Negrier
  • Luís Carlos Sousa
  • João M. F. Rodrigues
  • Paulo Felisberto
  • Miguel Gomes
  • Paulo Bica
چکیده

In the globalized world, good products may not be enough to reach potential clients if creative marketing strategies are not well delineated. Public relations are also important when it comes to capture clients attention, making the first contact between them and companies products while being persuasive enough to trust that the company has the right products to fit their needs. A virtual public relations is purposed, combining technology and a human like public relations capable of interacting with potential clients located 180 degrees in front of the installation, by using gestures and sound. Four Microsoft Kinects were used to develop the 180 degrees model for interaction, which allows tracking and recognition of gestures, sound sources, voice commands, extract the face and body of the user and track users positions (heat map).

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Virtual Rear Projection: A Comparison Study of Projection Technologies for Large Interactive Displays

Rear projection of large-scale upright displays is often preferred over front projection because of the elimination of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the desirable features of rear projection, in particular shadow elimination, can be reproduced using new front pr...

متن کامل

Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube

The Face Cube is a work of interactive art which is targeted to children. To implement this art work, we use a camera-projector system. Instead of rear projection and edge detection method, we choose front projection approach and histogram-based detection method for interaction. This paper describes how to design the Face Cube and marker design for robust interaction, efficient way to remove pr...

متن کامل

A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments

In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems associated with traditional chroma-keying, background subtraction, and rear-light projection methods. We employ a specialized infrared system while not making the underlying technology apparent to those interacting with...

متن کامل

Sideshow: a Silhouette-based Interactive Dual-screen Environment

In this paper, we present a new multi-screen interactive environment. The system extracts a silhouette of the participant for driving the interaction using a method that overcomes the inherent problems associated with traditional chroma-keying, background subtraction, and rear-light projection methods. We present an approach for generating a robust silhouette of the participant using specialize...

متن کامل

Movable Party: A bicycle-powered system for interactive musical performance

Movable Party is a mobile, real-time interactive music system where audience-participants pedal stationary bicycles to generate power and perform interactive music. Inspired by nakashi Taiwanese street performance culture, Movable Party creates a bustling public and streetside vibrancy in the decentralized metropolis of Los Angeles. The system consists of three stationary bicycles, each equippe...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015